Runes of Magic News – The Elven Prophecy Now Live!

January 11th, 2010

 Chapter II: The Elven Prophecy is now on live servers! Those of you who have been having withdrawals due to the lack of Elves in the game will be pleased to know you can finally make one and explore the new lands of Taborea.

The new chapter brings more than just Elves to the game, introducing two new classes, the Druid and the Warden as well as new dungeons, namely the 12-man “Hall of Survivors” raid, two six man dungeons, “The Origin”, and “The Heart of the Ocean”, and a 150 man public encounter called “Varanas Nightmare”. Additionally, four new zones, including a new newbie zone, and three high level zones are available for players to explore.

The expansion is of course free, but there is a boxed version available in stores for 9.95 MSRP.

The boxed version contains a number of goodies and Rom Gold for your 10 Euros, including: a game manual, a poster format world map, and an exclusive house pet: the Manticore. In addition, players who activate their keys within the first five days of release will receive the exclusive “Heavenly Black Wings” item.

Wonderland Online News – Nessie the Loch Ness Monster

January 11th, 2010

  For those who venture into the whimsy of Wonderland Online, they’ll find almost anything can appear in the virtual world of Wonderland – even the legendarily reclusive Loch Ness Monster! No one knows much about this monster, except from the videos and pictures depicting a large dark shadow moving along the surface of Loch Ness. Inspired by this mysterious legend, the Wonderland Online dev team has a new boss based on this legend, Nessie – the Loch Ness Monster! In the game, Nessie isn’t as fond of the cold waters of the foggy loch as previously thought, and instead prefers the warm, sunny Mediterranean.

The adventure to find Nessie starts on the sparkling waters of the Mediterranean Sea. There, players will come across a mysterious coral rock. Touch it and suddenly a long slender seaweed green neck rises from the flat calm water. Blazing red eyes will stare hungrily, just before a huge mouth swoops down and swallows everyone up.

When characters regain their senses, they’ll be in complete darkness. Slowly it may dawn on them they have fallen into the belly of the beast! The cavernous interior is littered with the hulks of broken ships and the occasional sailors bones. It’s not safe here, so watch out for attacks, but if they can survive, they’ll find two other survivors to aid in the escape. One is the lonely Puppet Master in the small intestine, the other is Robinson in the large intestine. Where players go from here depends on what they decide to do, it’s up to them.

Bounty Bay Online News – France Gets Free Colony Add-on

January 10th, 2010

  The French version of the free colony add-on for Bounty Bay Online is to be released in France on 30th June 2009. The comprehensive expansion which has been available in Germany and England since January enables the historical seafarer world’s guilds to found their own whole colonies complete with towns and harbours. For this purpose the historical world of exploration has a total of 33 coastal territories standing ready for development. Along with the outside appearance of the colony, players can define the trading policies within their sphere of influence and also their colony’s future development. Upcoming guilds can in this way create a profitable trading centre and individual retreat.

Since its French launch in December 2008, the seafarer MMO has also enjoyed great popularity with already more than 50,000 explorers roving about on the Calypso game server.

Luna Online News – Preview

January 10th, 2010

We’re sure you’re noticing a trend in the free to play genre these days and it’s not a particularly exciting one. A phenomenon wherein company produces a ridiculous number of MMO franchises in the hopes that you will eventually take note of one and hopefully invest. On one hand, I applaud this foray into the wild world of MMO capitalism since it exposes the massive multi player genre to the public at large and likewise creates competition for the more dedicated gamers. Competition theoretically means that said company will work harder for your dollar and will hopefully produce a better product in the processes. On the other hand, this projectile vomiting of titles also tends to endear the ‘if it works, why fix it?’ mentality, which has in turn has given rise to the MMO clone wars. These companies will invariably attempt to produce a cutesy MMO with an Asian-anime feel, a serious MMO probably featuring an ancient Chinese theme, some flavor of sports MMO and a fluffy socialization MMO if that wasn’t already included in the cutesy-anime one. One need look any further than Konami as one of the more egregious offenders, and gpotato is rapidly joining the ranks with their newest effort: Luna Online.

Dragonica Online News – The Magician

January 8th, 2010

  Dragonica Online’s job class system is composed of four basic job classes that can be promoted to 16 unique advanced jobs. During character creation, players choose a main job class – Warrior, Magician, Dragonica Gold, Archer or Thief. Each job class specializes in a unique set of attacks and skills and allows adventurers to customize their character based on their combat preference and style.

After choosing a job class, players battle monsters and bosses to gain experience and master unique skills to progress to advanced job tiers. Although each class progression retains the core combat style and characteristics of the starter class, each advanced job has unique attributes, skills and items only available to that job. At level 20, players face the challenging decision of which advanced class to pursue and master.

Destiny Online News – One Year Anniversary

January 8th, 2010

  Destiny Online is an MMORPG featuring Beautiful 2D Graphics, Exotic Weapons, Powerful Skills, Loyal Pets, Versatile Mounts, Fierce PK, Tribal War, Online Romance and Wild Wedding Party. Now it has been a great year since last summer when Destiny Online was first launched. We experienced lots of fun together and those memories will be with us forever.

It is the first MMO that “Pays U 2 Play”, meaning that for each 2 hours that you are continuously logged in the game, you will earn 2 Gold Points. The Gold Points that you accumulated by being online can be used to purchase valuable items from the Destiny Item Mall. And now with the new twist of it, the brand new Master-Slave program, you can even earn more Gold without doing any more work.

Mortal Online News – First Interview

January 8th, 2010

 Mortal Online is a first-person sandbox MMO set in a believable fantasy environment. Although the game is not necessarily about PvP, its core is built around player skill and PvP as opposed to experience points, levels and a PvP-mode glued on top. Mortal Online revolves around player-to-player interaction more than solo-journeys and quests; it has full loot, sandbox crafting, housing and very seldom follows the streamlined design-rules and automated systems of modern cookie-cutter MMO’s. In short, it’s a niche skill-based fantasy game for a mature audience. The game is currently in Beta stage with nearly 10.000 accounts.

It’s very difficult to describe Mortal Online in a few sentences as it is very different from most of the MMOG’s out there. Now please understand I don’t use that cliché for marketing purposes, it simply is a niche game that some will like because of its unique approach and some won’t because it’s too different from their style of play or what they are used to. The game does not necessarily build on or “learn” from the errors or the steps taken by big-name MMO’s

Experiences with take cheap rappelz rupees

January 8th, 2010

rappelz rupees is very adequate, if you are not a greedy person, you do the task you have enough money derived from its use. I was just out of a novice in this industry, it was still a novice in their own time through the tired and experience some of the game, hope that the current or a novice is friends were able to take a look.

I play this game more than one month, and played several numbers, be regarded as a bit small experience, Overall, this game is pretty good, vocational skills, just does not, is a versatility can not be loaded on the whole, magnificent skills is my motivation to play games ah Unfortunately, no martial arts skills to dazzle.

Upgrades start Well, apart from the notice boards of the tasks, your time to do other tasks, all done to guarantee you have 27, can not find the task to check with the task of slowly-point, 1-20 to do the task to upgrade, hurry up so also for 12 hours, not in a hurry, then cross off a task to see if there is a bulletin board outside the mandate of the white, where the so-called cross-out task is the task that you have the experience to get there is a certain amount of buy rupees thoroughly complete of this task.

Earn rappelz rupees, if you are not greedy people, to do the task you have spent enough money in the, 1-30 missions you have probably done more than 20 levels, and If you need more rappelz gold, black on doing the business, build weapons, or hanging brush linked to higher levels linked to higher grade equipment, the higher the price, the system out of the new equipment must be the first to brush the last few days Sell scarcity value. Rupees are actually very good to earn the major, on your own hard work.

Dark Age of Camelot News – Jeff Hickman on WAR, DaoC and the Future

January 7th, 2010

  Jeff Hickman is Executive Producer at EA Mythic. He has worked on several titles including Dark Age of Camelot and Warhammer Online. Jeff gave a presentation at AGDC which outlined how players will purchase and play games in the future and what design ideas we might see years from now. He also touched on some of the areas where Warhammer went wrong and explained some improvements they are trying to make for the future on all of Mythic’s products. After his presentation I had a chance to interview Jeff, sadly the video interview was lost, sorry Jeff, but I’ll try to highlight some of the points he made.

Jeff explained that digital distribution is important in the future for games. There will always be boxed sales, but with services like STEAM and other digital download companies, getting games directly online easier than ever to do. In the future, more and more people will be downloading games online than going to the store to buy them.

Martial Heroes News – Game Entertainment Europe

January 7th, 2010

Game Entertainment Europe brings Massive Multiplayer Games to Europe

Amsterdam, 26th June 2006 – Game Entertainment Europe BV has added the game Martial Heroes to its game portfolio as the first massive multiplayer game. Martial Heroes is a free to play game based on oriental martial arts. With the introduction of Martial Heroes, Game Entertainment Europe is offering a new game genre to gamers that like Massive Multiplayer Online Role Playing Games (MMORPG).

Martial Heroes is a provocative game to play for both new and experienced gamers. A gamer chooses the role that fits him or her best. By playing quests and using items such as swords and horses, the gamer grows into his role. Of course real success comes from playing the game together. Martial Heroes offers the possibility to form a Guild. There is an unlimited number of levels that will keep the game provocative for every hardcore gamer. New items and extensions are launched daily and there will be events regularly.

Gamers can visit the European website for Martial Heroes, which will be launched in August. Through this site the Martial Heroes game client can be downloaded for free. The European website will be available in English, German, French and Dutch with additional languages being added in the near future.

European gamers will be able to buy interesting items, pay for these with their favourite (local) payment system and use the European helpdesk, forum and Game Masters (GM). Throughout 2006 the international game server for Martial Heroes will be extended with servers dedicated to the European users.

“There are many more great online community games besides those from well known publishers like NCSoft and Webzen. Many games that are successful in Asia are hardly available for gamers in Europe”, according to Richard van Barneveld, CEO of Game Entertainment Europe. We are the first company to offer a complete solution to the many problems that game developers face in offering their games in Europe. Game Entertainment Europe can offer 28 different languages, 86 payment methods, local promotion, helpdesk and superior hosting facilities. Besides Martial Heroes, Game Entertainment Europe will offer several other online community games to European gamers. Van Barneveld: “In the short term we will launch an online First Person Shooter (FPS) and several online sports games. “